Discover what really matters in your game.

Case Study

One Change, $1b in Revenue

The story of hard-level labelling

Case Study

Streaks Unleashed

How a bold experiment unlocked a +15% lift in IAP revenue

TXG are Dedicated to Helping You Grow

  • Zero to Playable

    Build your game on evidence, not opinion

    Take your idea from blank page to a playable build in the hands of real players, fast.

    Instead of betting your roadmap on instinct, you'll know what works, what doesn't, and what to build next.

  • Return to Growth

    Unblock the growth potential in your game

    Your game is live but growth has stalled.

    We dig into your game, data and roadmap to find what really matters to your players, then prove it with high-impact experiments to move your key metrics.

Proven Results, Proven Team

  • David Nelson

    EX. VP Experimentation at King

    David literally wrote the playbook on experimentation. He founded and led King's experimentation function from zero to world class.

  • Tom Storr

    EX. Product Lead Experimentation at King

    Whilst David was in meetings, Tom did the work. He collaborated on experiments with the Candy Crush, Pet Rescue and Bubble Witch teams, creating impact across the Kingdom.

  • Phillip Black

    EX. Game Economist at Scopely, Dice and Amazon

    A failed real-world economist who read too many Yanis Varoufakis VALVEconomics posts and thought fake economics was way more fun. He worked at Scopley before moving onto Battlefield at DICE, then new projects at Amazon Game Studios.

  • “TXG tackled our challenge head-on, running targeted experiments, designing UX, and analysing data to drive revenue growth.”

    Brad Scarboro
    Founder, Shallot Games

  • “We made a tectonic shift toward the changes our game needed, and that momentum is exactly what we were hoping for. We truly appreciate TXG's expertise and collaboration."

    Andrei Timciuc

    Lead Project Manager, JollyCo

  • “TXG was a true partner for our leadership team. They challenged our assumptions, brought fresh ideas, and contributed meaningfully to our growth.”

    Kashyap Reddy
    CEO, Hitwicket

  • “TXG helped us lift D1 retention from zero to 40%. They're easy to work with, highly experienced, and always focused on what matters.”

    Chase Koch
    Founder, Super Games

  • “TXG cut through the problems we’d been working on. They gave us practical, testable ideas we could act on straight away.”

    James Burford
    CEO, Dash Games

Bold Studios, Shared Ambitions

Field Notes

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