OUR WORK
When David Met Michail
David talks experimentation and a lot more besides, with Michail Katkoff
Growing Day 1 Retention from 1% to 45% in Six Weeks
When we started rebuilding our client’s Match-3 game day 1 retention (D1) was a woeful 1%. Over six weeks, we implemented a structured playbook of changes that steadily raised retention to an impressive 45%.
How The Experimentation Group And Shallot Games Increased RPI 75%
Shallot Games initially got in touch because they were stuck. By combining gaming expertise with experimentation techniques, we developed an innovative and effective solution.
How To Start Experimenting
From King to TapNation via the legendary Lawson at Heseri Games, we’ve worked in experimentation for over a decade. Over that time we’ve consistently seen how, when applied correctly, experimentation can unlock huge growth for games of any size. This article summarises what we’ve learnt across these experiences.
Nightclub Tycoon: Are Idle Games Clicker Games?
If completing checklists or goals helps explain idle game popularity, adding more checklists and goals will enhance retention. This is the write up to our experiment with Iteration One.
Do Hyper-Casual Players Care About Goals?
This is a write up of our first full experimentation loop with TapNation. You’ll learn what we tested, the results, outcomes of a detailed competitor analysis and what we’re doing next.
How Much LTV Can UX Drive?
A lot, but it’s easy to think you’ve got past the simple fixes.
Lifting Retention in Hyper-Casual Games
Core loops in hyper-casual games are elite. But the meta isn’t always strong enough to keep players engaged. As much as players enjoy their first few levels, after a while (and particularly with the ad model) they drift away to other experiences.
What Really Matters? An Experiment with Hitwicket
How Hitwicket and TXG are collaborating to grow D1 to D3 retention
Hitwicket’s First Experiment
Kashyap Reddy, CEO and Co-founder Talks About Their First Experiment with TXG In This Video
What We Learned from Hard Level Labelling
Or why a simple feature has made $1b+ in the games industry
How Experimentation Grew King
How King used experimentation to find a string of features that delivered $1b+