OUR WORK
![How to start experimenting](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1719905635200-XI22JHWFKR9G76QLV80M/Screenshot+2024-07-02+at+08.33.40.png)
How to start experimenting
From King to TapNation via the legendary Lawson at Heseri Games, we’ve worked in experimentation for over a decade. Over that time we’ve consistently seen how, when applied correctly, experimentation can unlock huge growth for games of any size. This article summarises what we’ve learnt across these experiences.
![Do Hyper-Casual Players Care About Goals?](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1712831816193-KGN9WM8ZXTVR0OT7H7Z7/4.png)
Do Hyper-Casual Players Care About Goals?
This is a write up of our first full experimentation loop with TapNation. You’ll learn what we tested, the results, outcomes of a detailed competitor analysis and what we’re doing next.
![How Much LTV Can UX Drive?](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1706889254877-1U12HN2H40XOND59JGMK/Group+59.png)
How Much LTV Can UX Drive?
A lot, but it’s easy to think you’ve got past the simple fixes.
![Lifting Retention in Hyper-Casual Games](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1706178882967-F44A25YOPIPHU64JTFY1/Group+56.png)
Lifting Retention in Hyper-Casual Games
Core loops in hyper-casual games are elite. But the meta isn’t always strong enough to keep players engaged. As much as players enjoy their first few levels, after a while (and particularly with the ad model) they drift away to other experiences.
What Really Matters? An Experiment with Hitwicket
How Hitwicket and TXG are collaborating to grow D1 to D3 retention
![Hitwicket’s First Experiment](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1702919074274-6OET383JSHU9SJNUSTBI/Group+47.png)
Hitwicket’s First Experiment
Kashyap Reddy, CEO and Co-founder Talks About Their First Experiment with TXG In This Video
![Introducing The Experimentation Group](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1697652359875-9QI8SXRIMHUCQSDHPTDU/Group+21.png)
![TXG on the Rolling Product Review](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1697652180695-53CYXSPQ5TJPXMIU21XV/Group+19.png)
TXG on the Rolling Product Review
David, Phillip and Tom discuss all things The Experimentation Group on the Rolling Product Review YouTube channel
![What We Learned from Hard Level Labelling](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1697628266635-XIK76EC9T4ERCCKGEDYA/HLL.png)
What We Learned from Hard Level Labelling
Or why a simple feature has made $1b+ in the games industry
![How Experimentation Grew King](https://images.squarespace-cdn.com/content/v1/650b8c8528281b1a3bdb285a/1712833707878-W7XREW8VZJFYWBKJ4ZQG/Group+14.png)
How Experimentation Grew King
How King used experimentation to find a string of features that delivered $1b+