OUR WORK

How to start experimenting
Tom Storr Tom Storr

How to start experimenting

From King to TapNation via the legendary Lawson at Heseri Games, we’ve worked in experimentation for over a decade. Over that time we’ve consistently seen how, when applied correctly, experimentation can unlock huge growth for games of any size. This article summarises what we’ve learnt across these experiences.

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Do Hyper-Casual Players Care About Goals?
Tom Storr Tom Storr

Do Hyper-Casual Players Care About Goals?

This is a write up of our first full experimentation loop with TapNation. You’ll learn what we tested, the results, outcomes of a detailed competitor analysis and what we’re doing next.

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Lifting Retention in Hyper-Casual Games
Tom Storr Tom Storr

Lifting Retention in Hyper-Casual Games

Core loops in hyper-casual games are elite. But the meta isn’t always strong enough to keep players engaged. As much as players enjoy their first few levels, after a while (and particularly with the ad model) they drift away to other experiences.

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